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   XML-Scripted Events in a 2D SciFi game

Bidding Time:
15/05/2008 07:46 - 16/05/2008 00:00
Budget:
$30-250
Status:
Pending


Job Type:
Flash, Script Installation, C/C++, XML, .NET
Description:
Here is your chance to work for a game-project. Please place no unreasonable
high bids, it is just some xml scipting.

Overview: For a 2D-Shooter game we need an automatic-playing-demo scripted. We
have a master script calling different maps which will play short gameplay
scripts / movies. Your part is to create these scripts, four scripts for four
maps.

I need this job done in 2 days, one map for review finished after one day. I
provide the program, data and a detailed DOC.

To Do overview:

- placing units (player-glider, enemies, machines) into the four maps as I
described

- the units move according to my description

- destroyed units explode, the units will be replaced with explosion animations

- some units fire at each other with particle weapons or radial weapon, must be
well synchronized

- the sounds for weapons have be defined/called in script

- the units get good moving sounds assigned in the enemy-objects.xml

- fire and explosions will be defined in the objects-XML or manually played in
the map-script

Pressing "Return" reloads and restarts a script, so no need to restart
the whole program each time.


The (xml based) script system defines

- soundplay (to create lazerfire-sound and explosion-sound)

- display and delete units at defined time in ms

- moving units along defined waypoints with movement-sound

[- animated textures / units will be played automatically of course]

There are comments and explanations in the example-scripts, they are easy. The
difficult part will be exactly synchronizing of the events so they look smooth
together.

The scenes will contain moving enemy-objects which fire weapon particles at the
player and the players-glider fires back and the enemies explode. (enemy-unit
has timeout, at same time new "unit" - the animated explosion is
created in at the same place)

The maps are in the directory demomaps as rar-files.
Some units may have graphically to be turned 90 or 180 degrees so they fit to
the flight direction.

Christian


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Operating System:
MS Windows
Database System:
(None)

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