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XML-Scripted Events in a 2D SciFi game |
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Bidding Time: |
15/05/2008 07:46 - 16/05/2008 00:00 |
Budget: |
$30-250 |
Status: |
Pending |
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Job Type: |
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Description: |
Here is your chance to work for a game-project. Please place no unreasonable high bids, it is just some xml scipting. Overview: For a 2D-Shooter game we need an automatic-playing-demo scripted. We have a master script calling different maps which will play short gameplay scripts / movies. Your part is to create these scripts, four scripts for four maps. I need this job done in 2 days, one map for review finished after one day. I provide the program, data and a detailed DOC. To Do overview: - placing units (player-glider, enemies, machines) into the four maps as I described - the units move according to my description - destroyed units explode, the units will be replaced with explosion animations - some units fire at each other with particle weapons or radial weapon, must be well synchronized - the sounds for weapons have be defined/called in script - the units get good moving sounds assigned in the enemy-objects.xml - fire and explosions will be defined in the objects-XML or manually played in the map-script Pressing "Return" reloads and restarts a script, so no need to restart the whole program each time. The (xml based) script system defines - soundplay (to create lazerfire-sound and explosion-sound) - display and delete units at defined time in ms - moving units along defined waypoints with movement-sound [- animated textures / units will be played automatically of course] There are comments and explanations in the example-scripts, they are easy. The difficult part will be exactly synchronizing of the events so they look smooth together. The scenes will contain moving enemy-objects which fire weapon particles at the player and the players-glider fires back and the enemies explode. (enemy-unit has timeout, at same time new "unit" - the animated explosion is created in at the same place) The maps are in the directory demomaps as rar-files. Some units may have graphically to be turned 90 or 180 degrees so they fit to the flight direction. Christian Next: This project is the proprietary information of .
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Operating System: |
MS Windows |
Database System: |
(None) |
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